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从星际争霸2源代码中发掘的新游戏内容从星际争霸2源代码中发掘的新游戏内容
在分析星际2内部的某些文件时,发现某些命令行很可能是在过去的开发中计划加入游戏的某些特性,当然现在来预测这些特性在正式版中会以何种形式出现还为时尚早,但是我们仍然能够从它们中窥视出一些比较确切的信息
1. 游戏结束后玩家的得分将考虑以下几方面内容: --时间 --难度 --最大歼敌数 --最小单位损失 源代码:UI/ChallengeBestTimeOffline_Colon=Best Time: UI/ChallengeBestTime_Colon=Best Time: UI/ChallengeCompleted=Completed UI/ChallengeDifficulty_Colon=Difficulty: UI/ChallengeMostKillsOffline_Colon=Most Kills: UI/ChallengeMostKills_Colon=Most Kills: UI/ChallengeMostUnitsRemainingOffline_Colon=Most Units Remaining: UI/ChallengeMostUnitsRemaining_Colon=Most Units Remaining: 2. 游戏中将会加入聊天和公会系统 源代码:UI/Chat=Chat UI/Chat_Control=<h/>Chat UI/Chat_Hotkey=C UI/Clan_Control=C<h/>lan UI/Clan_Hotkey=L 3. 游戏中的AI将具有非常简单、简单、中等、艰难、非常艰难、变态6个难度 源代码:UI/Difficulty00=Very Easy UI/Difficulty01=Easy UI/Difficulty02=Medium UI/Difficulty03=Hard UI/Difficulty04=Very Hard UI/Difficulty05=Insane 4. 战役将有4个难度等级(难度描述在源代码中也有交代) 源代码:UI/Difficulty01Campaign=Beginner UI/Difficulty02Campaign=Normal UI/Difficulty03Campaign=Advanced UI/Difficulty04Campaign=Expert UI/Difficulty01Description=This is a relaxed, easy-going version of the game. This setting is good for players who are new to games. UI/Difficulty02Description=This is an average-paced version of the game. This setting is good for people who are comfortable with games, but somewhat new to real-time strategy games. UI/Difficulty03Description=This is a challenging version of the game. This setting is good for people who have some experience playing real-time strategy games. UI/Difficulty04Description=This is a cruel, fast-paced, no-holds-barred version of the game. This setting is good for veterans of real-time strategy games. 5. 星际2中也会出现英雄角色(这里我认为可能和WarCraft3类似吧) 源代码:UI/HeroIncapacitated=(Incapacitated) 6. 不知道星际2设计会不会以相关题材的小说或者电影为参考(就本人来说,我非常希望如此) 源代码:UI/Ludicrous=Ludicrous 7. 任何人都不能同时拥有五个已激活的邮箱地址? 源代码:UI/Mail_Control=<h/>Mail UI/Mail_Hotkey=M 8. 显然,在战役模式下,玩家不仅可以选择将要执行的任务以及进行必要的升级和招募雇佣兵,甚至还可以玩一把政治。想到这里我已经迫不及待的想看到Jim Raynor在Arcturus Mengsk面前竖起中指了。 源代码:UI/Politics=Politics 9. 游戏中除了传统的水晶矿和油气意外还会出现新的资源形式(或者这只存在于地图编辑器中?) 源代码:UI/ResourceName0=Minerals UI/ResourceName1=Vespene UI/ResourceName2=Terrazine [there is no tooltip for terrazine, although there is one for the others] UI/ResourceName3=Custom 10. 在自定义游戏中玩家可以选择16种颜色 源代码:UI/TeamColor00=White UI/TeamColor01=Red UI/TeamColor02=Blue UI/TeamColor03=Teal UI/TeamColor04=Purple UI/TeamColor05=Yellow UI/TeamColor06=Orange UI/TeamColor07=Green UI/TeamColor08=Pink UI/TeamColor09=Violet UI/TeamColor10=Light Grey UI/TeamColor11=Dark Green UI/TeamColor12=Brown UI/TeamColor13=Light Green UI/TeamColor14=Dark Grey UI/TeamColor15=Lavender 11. 游戏将在下列几个星球上发生: 源代码:Water/Name/BraxisAlpha=Braxis Alpha Water/Name/CWater=CWater Water/Name/Char=Char Water/Name/Helios=Helios Water/Name/Korhal=Korhal Water/Name/Niflheim=Niflheim Water/Name/Shakuras=Shakuras Water/Name/Tarsonis=Tarsonis Water/Name/Xil=Xil 12. 貌似暴雪打算在星际2中隐藏一个"Happy Fun Ball"(弹弹球)的趣味游戏? 源代码:Unit/Name/Ball=Happy Fun Ball 13. 更多的其他服务器可供选择 源代码:UI/RealmList=Realm List 14. 在观看录像时可以拖动录像进度条 源代码:UI/ReplayBackward=Backward (<h/>B) UI/ReplayBackward_Hotkey=B 15. 最后,这里有一段星际争霸2--自由之翼发生之前的游戏背景 源代码:UI/WingsOfLibertyDescription=Four years after the Brood War, the zerg have retreated to their main hive on Char and freedom fighter Jim Raynor haunts the edges of terran space, pursuing his crusade to overthrow the tyrannical Emperor Arcturus Mengsk.<n/><n/>Now aliens and men, armies and emperors, grudges and prophecies, will conspire to place a fateful choice in front of Raynor, with the future of Mankind hanging in the balance.
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